The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work. I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install.
There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine(yourFunction ...
You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates. To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling. Select Both. Unity will ...
0 I upgraded the product from unity 2020.3.9f1 to 2022.3.16f1, unchecked everything under the "build" like the custom main manifest. Re importer the admob plugin and resolved then i checked only the "custom main gradle template" and the "custom gradle properties template" resolved again and started the build.
For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5.4. Like camera inside a sphere I do not see cull and/or sides in material in Unity editor. ...
I have tried repeatedly without success to install a late version of Unity (2021.3.13f1 and 2021.3.12f1) from Unity Hub 3.3.0 on my MacBook Pro 16 (running macOS Monterey version 12.6). Consistentl...
Once you've settled this, in meters, feet or "unity scale", take note of the primitives' size and stick to it, this way the actual units won't be that important but the coherence between the prefabs.
I'm trying to create a blur effect on the background of a UI window for my game in Unity3D. One of the best examples I can think of right now is Heroes Of The Storm, notice how the background of the
I'm currently trying to understand IEnumerator & Coroutine within the context of Unity and am not too confident on what the "yield return null" performs. At the moment i believe it basically p...