
Intuition behind the Z algorithm - Stack Overflow
Jan 10, 2016 · The Z algorithm is a string matching algorithm with O(n) complexity. One use case is finding the longest occurence of string A from string B. For example, the longest occurence …
What is the difference between KMP and Z algorithm of string …
Apr 28, 2021 · The Z-algorithm and the KMP have similar time complexities and they can be used interchangeably. It is up to the choice of the developer which one they find easier to …
string - Implementation of z algorithm - Stack Overflow
Aug 7, 2015 · The algorithm was Z-algorithm. So for that I searched google but I did not find a good explanation for the algo. Can you please explain how to create pattern array and how to …
Relation between KMP algorithm and Z algorithm - Stack Overflow
KMP and Z algorithms are well known algorithms for string searching, KMP algorithm deals with finding the patterns through a KMP failure function which is defined as (pat being the …
algorithm - Peak signal detection in realtime timeseries data
The "z-score" at which the algorithm signals. Simply put, if the distance between a new datapoint and the moving mean is larger than the threshold multiplied with the moving standard …
3d - How to do z-ordering in software correctly - Stack Overflow
Oct 10, 2010 · That makes my simple z-ordering algorithm fail in perspective projection. I looked into computer graphics books and found the techniques used, they eventually recommend …
Homework: Implementing the Z algorithm in python, it's really …
Sep 13, 2015 · I have to implement the Z algorithm and use it to search a target text for a specific pattern. I've implemented what I thought was the correct algorithm and search function using it …
When would you use KMP over BOYER-MOORE - Stack Overflow
Apr 18, 2013 · In theory, both algorithms will have "similar" performance; KMP will do about 2n comparisons in the searching phase and Boyer-Moore will do about 3n comparisons in the …
algorithm - What is the fastest way to find the closest point to a ...
For example, suppose I have an array A of 3D points (with coordinates x, y and z, as usual) and point (x_p, y_p, z_p). How do I find the closest point in A to (x_p, y_p, z_p)? As far as I know, …
opengl - What is hidden surface problem and why does z buffer …
Feb 17, 2020 · The painter's algorithm in graphics is called Z-sorting and it requires to render stuff in order. Depth buffering is a workaround where you store the depth value of already rendered …